DEMO REEL BREAKDOWN - Lighting
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WHEN HE sees me
academy of art spring show 2022 - winner
best-animated sequence lighting
was responsible for all lighting and environment lookdev
worked as part of a collaborative team to build the look and feel of the entire piece. Worked to establish a cohesive feeling between the lighting and the environment lookdev.
Substance Painter / Maya / Arnold / Nuke
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hammer jam - clash of clans
squeeze animation studio
was responsible for all lighting and Pre-comp.
Worked as part of the Squeeze lighting team to match lighting to the concept art. Worked closely with the Comp team to provide them with all necessary render layers and aov's. Helped troubleshoot and flag scene issues.
Maya / Redshift / Nuke
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CLashMAS - clash ROYALE
squeeze animation studio
was responsible for all lighting and Pre-comp.
Worked as part of the Squeeze lighting team to match lighting to the concept art. Worked closely with the Comp team to provide them with all necessary render layers and aov's. Helped troubleshoot and flag scene issues.
Maya / Redshift / Nuke
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CLash Fest - clash of clans
squeeze animation studio
was responsible for all lighting and Pre-comp.
Worked as part of the Squeeze lighting team to match lighting to the concept art. Worked closely with the Comp team to provide them with all necessary render layers and aov's. Helped troubleshoot and flag scene issues.
Maya / Redshift / Nuke
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CLash Fest - clash of clans
squeeze animation studio
was responsible for TD WORK.
Worked as part of the Squeeze lighting team to address issues found in fx integration. Worked closely with both comp and fx teams to identify problems and develop solutions that met both the quality and time needs of the client.
lighting by - Alexandre Giguère
Maya / Redshift / Nuke
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Sweet Friendship
Studio X
was responsible for matching lighting to provided background and comp.
Worked as part of the Studio x Lighting and Lookdev team to match lighting to the provided background from a different renderer. built and adjusted a new light rig in Arnold to match the plate and comped together.
maya / vray / arnold / nuke
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ARADATUM AD
CGE Energy
was responsible for Matching lighting to provided plate and rendering
Worked as a solo cg artist to light and render 8 shots within a week. Matched lighting of each shot to provided plate and delivered on time.
comp by - paul schneider
Maya / Arnold
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TREEHOUSE
ACADEMY OF ART
was responsible for all lighting and environment lookdev
Worked to take this piece from concept all the way to final product. This was a take on the Pixar Woodville challenge.
Substance Painter / Maya / Arnold / Nuke
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Imperfect
Studio x
was responsible for all lighting and environment lookdev
Worked as part of the Studio x Lighting and Lookdev team to match lighting to the concept art. Worked closely with modelers and animators to ensure the concept art was realized.
Substance Painter / Maya / Arnold / Nuke
CHECK OUT MORE BREAKDOWNS AND ADDITIONAL WORK